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Moxonomy

Gnarlwood Dryad

Creature — Dryad HorrorGreen mana

Deathtouch on a green one-drop sets the floor: any beater that walks into it dies, so even at 1/1 the card taxes the red zone and asks aggressors to think twice about a swing. That defensive posture is only half the design. Delirium flips the same body into a 3/3 once the graveyard holds four or more card types, and the two states pull the card in opposite tactical directions. Small, it wants to hold ground and threaten a trade nobody likes; grown, it wants to attack, and deathtouch makes that attack a problem for any chump blocker willing to eat it. The bonus is gated behind the exact deck-building tax green-black self-mill and spell-dense graveyard shells were already paying: filling the yard with instants, sorceries, artifacts, enchantments, and lands over the early turns, and doing it before the swing matters. That gating is what keeps the rate honest, since the +2/+2 arrives as a rider on engine work the deck committed to for other reasons. What you get is one of the cheapest aggressive threats a graveyard strategy can field, a deathtouching clock priced at the bottom of the curve that grows for free once the bin is stocked.

Gnarlwood Dryad (sir)
SIR · #196common
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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