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Moxonomy

Glory of Warfare

Enchantment2 generic manaRed manaWhite mana

The split is the whole design idea: a global anthem that swings +2/+0 when you're attacking and +0/+2 when you're being attacked, so it tracks the turn cycle instead of sitting at a flat number. Most team-wide pumps of this era picked one job (Glorious Anthem made a board permanently bigger; a one-shot mass pump like Overrun ended the game), and they did it regardless of who held priority. This one asks a different question: who is the active player? On your turn it converts a wide board into lethal reach, every creature hitting two harder; on the crackback it turns those same bodies into blockers that survive what they couldn't before. It rewards a token deck or a low-curve aggressive board that wants to keep attacking without dying to the swing back, and it does that without ever overcommitting a single creature, since the bonus lives on the enchantment rather than any one body. The friction is that the toughness half only matters defensively and the power half only matters when you're the aggressor, so the card never gives you both at once: it is always exactly half-on, which keeps an otherwise sweeping anthem from being a four-mana board-in-a-can.

Glory of Warfare (hop)
HOP · #88rare
Pricing
Normal: $0.52
Foil:
Oracle Text

Rules text

During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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