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Moxonomy

Glory

Creature — Incarnation3 generic manaWhite manaWhite mana

The graveyard is where this earns its slot, and the body is just the wrapper. As a 3/3 flier for five it is forgettable, and the design counts on that: this whole cycle of Incarnations moves its real value out of play and into the bin, and where most of the others hand you a static effect tied to the card sitting in your yard, this one gives you a button you can press from the graveyard turn after turn. Pay two and a white, name a color, and your whole board gains protection from it until end of turn. That protection is precise about what it cancels: it stops combat damage from creatures of that color, fogs a burn turn, and breaks targeting from removal that names your creatures. It does nothing against an unconditional sweep like Wrath of God or a -X/-X effect that simply checks toughness, and it cannot touch a counterspell, which lives on the stack rather than the battlefield. The reusability is the whole reason it exists: you can fire it the turn Glory hits the yard and every turn afterward, which is why it lived in decks built to discard or self-mill it rather than cast it honestly. The flier is the cover story; the function is a recurring, color-tunable protection toolbox that asks to be buried.

Glory (pjud)
PJUD · #11rare
Pricing
Normal:
Foil: $21.38
Oracle Text

Rules text

Flying 2 generic manaWhite mana: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

6 sets
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