Glorious Decay
Green's answer to the modal-instant question, and every mode is drawn strictly from the color's sanctioned removal list. Artifact destruction is green's oldest permitted answer, a burst of damage aimed at a flier is the anti-air reach the color pie grants as a deliberate exception, and graveyard exile with a replacement draw is the maindeckable disruption green is willing to pay a card to run. What ties the modes together is that none of them steps outside green's lane: the damage is capped at flying rather than pointed anywhere, which is the sharpest tell here. Green does not get generic burn; it gets burn narrowed to the one battlefield axis where the pie lets it point upward. As a design, this is the modal template used to fold three narrow green answers into one flexible card, betting that in any given game at least one line is live. The graveyard mode drawing a card is the concession that keeps exile worth choosing even when nobody has flown or cast an artifact: so long as some graveyard has a card to hit, that mode replaces itself rather than rotting in hand. The flexibility is real but rationed to what green is entitled to, so the card is only ever as sharp as the specific problem sitting across the table.
