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Moxonomy

Gloom Stalker

Creature — Dwarf Ranger2 generic manaWhite mana

Double strike on a 2/3 for three mana is a real payoff, and the venture-into-the-dungeon mechanic was built precisely so a card like this could sit at common-adjacent power without breaking anything. The ability is a switch, not a scaling reward: once you have completed a single dungeon, the body permanently threatens four damage a swing and starts eating combat trades it would otherwise lose. Before that flip, it is a fair 2/3 blocker, which is the honest tax the design charges. What makes the switch elegant is that venture front-loads its own cost onto other cards in your deck: the dungeons themselves generate value on the way to the finish line, so the completion requirement is rarely a hoop you jump through only to turn this dwarf on. It comes free with the incidental progress a venture deck was going to make anyway. That is the quiet efficiency of a binary-payoff design: the card asks nothing of its own slot to earn the upgrade, deferring the whole cost to the deck's engine. It rewards commitment to a subtheme rather than building around itself, so it plays as a modest role-player until the surrounding deck is assembled, at which point a three-mana creature quietly starts trading up the curve.

Gloom Stalker (afr)
AFR · #16common
Pricing
Normal: $0.12
Foil: $0.19
Oracle Text

Rules text

As long as you've completed a dungeon, this creature has double strike.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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