Glitch Ghost Surveyor
A 2/2 flier that earns its keep twice, but never in the same phase of the game. On the battlefield the evasive body does the aggressive work, and it advances your speed one notch per turn as opponents bleed, which means it helps reach the very threshold it will later require. The payoff waits in the graveyard, locked until max speed, where three mana and a self-exile from the yard turn a dead flier into a fresh card. That split is the point: nothing about the draw is available while the Spirit is alive, and the draw itself costs you the card from your graveyard rather than any permanent on the field. The exile clause on the ability is what keeps this a one-shot cash-out instead of a recursion engine; once the corpse is exiled to draw, there is no looping it back. The whole design lives in the gap between the two roles, folding an early evasive threat and a late-game refuel into a single slot without asking you to choose which one you want when you cast it. It rewards a curve that hits max speed early, then banks the graveyard ability for a turn with mana to spare.
