Glistener Seer
Oil counters are what turned scry from a modifier stapled to other cards into a resource you meter out. Three activations, each spending a counter for a single Scry 1, means this is a filtering engine with a hard cap: three looks into your deck, spread across as many turns as you like, and then a 0/3 wall that has done its job. The design reframes deck-smoothing as an economy rather than a static text box. Most scry has always been incidental, a rider on a land or a cantrip you were casting anyway. Here it is the entire purpose of the body, released in single increments, which forces the question of when a look is worth the counter. The 0/3 frame is the payment: it blocks early, sits harmlessly, and never threatens to close a game, so the ability can be as flexible as it is without the card being too much for its cost. It also opens a second axis, because oil counters are a currency other Phyrexian cards want to consume or proliferate, and a body that arrives holding three of them is a battery someone else can plug into. Left to filter quietly, it is patient, low-stakes selection; slotted next to anything that cares about counters accumulating, it becomes a small reservoir that recharges the rest of the engine.
