Glinting Creeper
Green rarely gets rewarded for casting spells with mana it cannot naturally produce, which is what makes this design so pointed: the printed 0/0 is a starting line, not a body, and the creature's entire statline is a function of how many colors you funnel into it. Cast it monocolor and you get a modest 2/2; cast it across all five and it arrives as a 10/10 that slips past most tokens, most mana dorks, and most chump-blocking small fry, since nothing with power 2 or less can stop it. The tension is entirely front-loaded into the mana you assemble: there is no midrange comfort zone, no reasonable body you settle for by default. Converge here is not a modal choice but a raw scaling dial, and because the payoff arrives as +1/+1 counters, it is a permanent statline rather than a one-turn burst: a deliberate contrast with converge cards that price out a single instant-speed effect. It reads as a splash-punisher inverted into a splash-rewarder, where the wider and greedier your manabase, the closer the card gets to what it wants to be. The evasion clause is what turns the counter-math from a curiosity into a clock: a large body that trades in combat is worth far less than one that simply cannot be chump-blocked into oblivion. It carries no protection, so removal still answers it cleanly; the reward is size and evasion against small creatures, not resilience.
