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Moxonomy

Glint

Instant1 generic manaBlue mana

The toughness bump is the tell. Most protection tricks in blue lean entirely on bounce or counterspells; this one stays in combat, granting hexproof to keep a creature off targeted removal while the +0/+3 lets it survive the block it just walked into. The pairing is deliberate: hexproof shuts the door on the spot-removal answer, and the toughness handles the damage-based answer, so a single two-mana instant covers both vectors at once. The asymmetry of the stat line matters too. Nothing is added to power, which signals what the card is for: it is a defensive insurance policy, not a way to push extra damage through. You hold it up to protect a creature that is already doing the work (a value engine, an evasive threat carrying an aura) rather than to win a race. That narrow remit is also its ceiling. Without offensive upside it never threatens to two-for-one, and the hexproof reaches only one creature at a time, leaving your other threats to fend for themselves; it answers a specific question (will my key threat survive this turn) cleanly and asks nothing more.

Glint (anb)
ANB · #28common
Pricing
Normal: $0.16
Foil: $0.15
Oracle Text

Rules text

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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