Glimpse the Sun God
White rarely gets to play the tapper at instant speed, and almost never the mass tapper. The scaling X turns a single white instant into a wide-board control tool, and its best window is the defensive one: cast it before an opponent declares attackers, and the tapped creatures can never enter combat that turn, so the whole swing simply does not happen. That is the fog-adjacent line, but the mechanism is different from a true Fog: instead of preventing damage from a declared attack, it removes bodies from the running before the attack exists, which means it must be cast on the opponent's turn ahead of the attack step rather than in the middle of it. Offensively, it taps down a row of would-be blockers to clear a path for your own alpha strike. The effect is strictly temporary: it only taps, so the affected creatures untap as normal on their controller's next untap step, and the card buys exactly one combat, not a freeze. The scry rider asks nothing extra of your sequencing: you were already holding mana open for combat, so smoothing the next draw is free. Targeting is the ceiling on its power: every creature must be a legal target, so hexproof and protection slip through, and against one oversized threat you pay full price to neutralize a single body for a turn rather than answer it. It sits in white's lineage of buy-time-don't-solve answers, where the entire value lives in how many bodies one card catches.
