Glimpse the Impossible
Impulse draw has always run on a threat: cards you cannot cast get exiled, and unless you spend them before the trigger cashes out, you paid to watch them vanish. This inverts the clause. Every card that slips away comes back as an Eldrazi Spawn, a 0/1 that sacrifices for a colorless mana on demand, so the failure state stops being a punishment and becomes fuel for the next turn. That flips the entire risk calculus. A conventional dig effect wants a low curve so nothing gets stranded; here, stranding your most expensive cards works in your favor, because stranding them mints the exact mana you need to cast whatever you dug into next. The Spawn are more than a rebate: chump blockers, sacrifice fodder, and a mana battery in one, so a play that whiffs on card advantage still advances your board and your ramp. That gives it a strange property for a selection spell: it gets better the greedier your list runs. A top-heavy library maximizes both the swing when the exiled cards are live and the token payout when they are not, making this a dig effect that rewards building to cast big, expensive things rather than cheap ones.

