Glimmerpoint Stag
Most flicker creatures point the blink inward: reset your own permanent, retrigger an enter-the-battlefield effect, dodge removal in response. This one targets another permanent, which makes it cut both ways. Pointed at your own board it is a clunky reuse engine, the sort of thing a dedicated blink shell already does better. Pointed across the table it becomes soft disruption: exile an opponent's best creature and it returns at the next end step, but only after sitting out a combat or a blocking window; exile a token and it never comes back; exile an Aura-laden or counter-stacked permanent and it returns stripped of everything that was riding on it. The return clause is the honest cost, since the card always comes back: against a single threat this buys a tempo swing, not a kill. That delay is a single delayed trigger created when the enter ability resolves, and it sets up timing the card cannot be cheated out of: once the exile ability is on the stack, removing the Stag in response no longer strands the permanent, and a destroy effect aimed at the empty slot finds nothing, because the original card is sitting in exile rather than on the battlefield. The vigilance and the 3/3 body give a four-drop the attacker-defender doubling white likes, swinging while holding a blocker. But the trigger is the reason to run it: a recurring tempo lever that punishes anything fragile while it is briefly gone.




