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Moxonomy

Glimmerlight

Artifact — Equipment2 generic mana

Most cheap Equipment asks you to already have a creature on the board before it does anything: no target, no value, dead in play until a body shows up. This one solves its own attachment problem by making the thing it wants to equip. The 1/1 white Glimmer token arrives the moment the Equipment enters, and the +1/+1 buff is priced to snap onto it (or anything else you control) for a single mana at sorcery speed. What that produces from a two-drop is a permanent that reads as an artifact for cost-reduction and affinity effects, spawns an enchantment token for constellation and enchantment-matters payoffs, and leaves a piece of equipment on the field for artifact-and-equipment synergies. That triple typing is the reason the card earns a slot where a vanilla 1/1 never would: it feeds three separate synergy webs at once while still functioning as a plain body-and-buff for decks that want none of them. The buff is modest and the token is small, but the design refuses to be a blank in the way cheap Equipment usually is. The flexibility is doing more work than the stat line suggests.

Glimmerlight (dsk)
DSK · #249common
Pricing
Normal: $0.18
Foil: $0.18
Oracle Text

Rules text

When this Equipment enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip 1 generic mana (1 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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