Glider Kids
The rate is honest and the shape is familiar: a flying body that smooths your next draw the turn it lands. Scry on a flier is a pairing white and blue have leaned on for years, because the evasion carries the clock while the scry quietly manages what you draw into next, and the two abilities do not compete for the same turn. Three mana buys a 2/3 in the air with a single scry trigger stapled on, which puts it squarely in the register of playable-but-unglamorous common-and-uncommon fillers: a creature designed to give a curve a body that does two small things well rather than one big thing loudly. The scry is one-shot, tied to the enter trigger, so there is no engine to build around and no reason to blink it beyond the ordinary value of a fresh look at the top card. What it offers is consistency: a two-power flier that trades up in the air against ground stalls, and a top-of-library nudge that makes the draws around it land a little more often. It fills the gap every white aggro or tempo shell wants filled: an evasive early drop that does not read as a dead card in the late game.
