Gleeful Demolition
Read the second sentence closely and the whole card reorients: this is not artifact removal that happens to make tokens, it is a sacrifice engine wearing a removal spell's clothes. Point it at an opponent's artifact and you have plain one-mana removal, a Shatter with a Phyrexian paint job. Point it at your own and it becomes a three-body ritual: raze something expendable and cash it in for three Phyrexian Goblins, all for a single red mana. The design lives entirely in the "if you controlled that artifact" clause, which turns a piece of interaction into a piece of value by asking you to supply the target yourself. That reframes the deckbuilding question from "what am I killing" to "what cheap artifact do I want to convert into three attackers, three sacrifice bodies, or three fuel for a token payoff." A spare Treasure, a cracked-open artifact token, a Blood token: any of them widens the board. The card belongs to a small lineage of red spells that pay you for destroying your own stuff, and the elegance is that it never forces the choice between the two modes. It is honest removal when you need removal and a value spell when you have the fodder, the same paying for both. The three-for-one only ever costs an artifact you were already prepared to spend.

