Glass Golem
Six power for five colorless, stapled to two toughness: the entire bargain stated in two numbers, with no rules text to soften either end. It hits as hard as creatures twice its cost and dies to nearly anything that looks at it sideways. This is a vanilla artifact creature in the most literal sense, a glass cannon whose every decision lives in combat math rather than on the card. The power is real (a clean four-swing clock once it connects), but the toughness leaves zero margin: any blocker with two power trades up against it, any burn spell dealing two ends it, and a single chump stalls the pressure without the opponent losing a thing of value. The body is colorless, so the cost it pays for slotting into any shell is fragility rather than mana. The design is old-fashioned and honest in its lopsidedness: maximum damage bolted to minimum durability, with none of the protective riders (evasion, recursion, a useful death trigger) that later artifact beaters leaned on to make a low-toughness body safe to commit. It wants a developed board it can swing past open blockers, and it punishes you the moment the opponent has one relevant creature or a two-damage answer in hand. Not subtle, not flexible: a stark statement of a single trade, from an era when a creature could just be a number going one way and a number going the other.
