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Moxonomy

Glade of the Pump Spells

Land2 generic manaGreen mana

A land that walks in swinging a Giant Growth is the fantasy underneath the goofy name, and the cost structure is what turns that novelty into a real decision. Green has always paid for its "land that does a thing" indulgences in tempo, and the tax here bites where it should: you spend green and two generic to play it as your land drop rather than dropping a tapland for free. That converts what taps like a two-green Rampant Growth into a scaled-up investment. You are spending three mana and your land for the turn to pump a creature and push a combat step, then keeping the mana engine behind afterward. The +2/+2 and trample arrive at sorcery speed, chained to the land entering with no window to hold them for a blowout, which points the whole card at go-wide trample green: the decks that live and die on one decisive attack, where the land drop and the alpha strike want to be the same turn. The double-green output is the quiet second act. Once the combat trick has done its work, it stays behind as a permanent worth of ramp that is far harder to remove than a spell, folding a one-shot pump and a persistent mana source into a single card slot.

Glade of the Pump Spells (mb2)
MB2 · #576rare
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

(You have to pay 2 generic manaGreen mana to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. Tap: Add Green manaGreen mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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