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Moxonomy

Glade Gnarr

Creature — Beast5 generic manaGreen mana

A green 4/4 for six that does nothing until somebody, anybody, casts blue: the trigger reads off both halves of the table, which is what makes it less a creature you build around than a creature you read the room with. Against an empty-Islands field it is a vanilla beater nobody would run; across from a control deck stacking counterspells and cantrips it can balloon several times in a single turn, growing fat on the precise color green is flavorfully supposed to distrust. The Beast belongs to a small family of designs whose stats keyed off a color outside their own, a conceit built to dramatize a multiverse where the color pie had been violently scrambled. That framing is the whole point and also the limitation: the ceiling here is set by how much blue hits the table rather than by any engine of your own, so there is no internal payoff to assemble, only a contrarian bet that the field will be drowning in blue. It survives as a flavor argument rather than a card you reach for, the green-against-blue note in a cycle that cared more about making a thematic statement than about building something you would actually cast.

Glade Gnarr (apc)
APC · #78common
Pricing
Normal: $0.10
Foil: $0.68
Oracle Text

Rules text

Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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