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Moxonomy

Glacial Ray

Instant — Arcane1 generic manaRed mana

Two damage at instant speed is a rate that was thin even in its own era, but the number printed on the front of the card is never the point. Splice lets the physical Ray stay in your hand all game, taxing each Arcane spell you cast for an extra two damage, because the spell it rides on is the one that goes to the graveyard. The convention that one card resolves once and leaves play stays intact; what splice quietly bends is the assumption that one card produces one effect. The same copy fires again and again, and the threat is the cumulative arithmetic across a game, not any single hit. That recurrence is bought with a hard dependency: with no Arcane spells to attach to, you are holding a clumsy two-damage instant for two mana and nothing else. The reward arrives only when the deck is dense enough with Arcane spells that the same Ray bolts onto a flurry of spells three or four times before the game ends. It is the cycle's workhorse precisely because two damage is the cheapest splice cost worth attaching to almost anything: a rider modest enough that you rarely regret paying it, repeatable enough that you eventually win on the accumulation.

Glacial Ray (pal04)
PAL04 · #8rare
Pricing
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Foil: $1.00
Oracle Text

Rules text

Glacial Ray deals 2 damage to any target. Splice onto Arcane 1 generic manaRed mana (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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