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Moxonomy

Give No Ground

Instant3 generic manaWhite mana

The +6 toughness is doing the heavy lifting here, not the +2 power. This is a fog disguised as a combat trick: the multi-block clause turns a single creature into a wall against an entire attacking army, and the toughness bump is sized so that the blocker survives soaking up several attackers at once. The math is the point. A defender stacking six toughness can eat three or four small attackers and live, eating the alpha strike that a wide aggressive board was counting on closing the game with. Where a conventional combat trick saves one blocker in one exchange, this one rewrites the entire combat step from the defending side, collapsing the attacker's spread-damage plan into a single ambush. The instant speed is what makes the bluff matter: held up across the attack step, it threatens to negate a whole turn's worth of swing, which forces the aggressor to commit fewer creatures or hold back entirely. Four mana for what amounts to a one-card combat reset is a steep rate against a single attacker, and that is the constraint that keeps it honest; it pays off only when the board is wide enough that the multi-block clause does real work, which is precisely the spot where a defensive white deck most needs to survive a turn.

Give No Ground (emn)
EMN · #29uncommon
Pricing
Normal: $0.28
Foil: $0.32
Oracle Text

Rules text

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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