Gilt-Blade Prowler
The gate is the whole design: the draw only comes online after you have discarded a card that turn, so a plain 2/3 body becomes a payoff for decks that treat pitching cards as an opening move rather than a cost. The card itself does no looting; it waits for another effect to do the discarding, then converts that spent card into a fresh one for a single mana and a life. This puts it squarely in the black rogue tradition of graveyard-as-resource shells, where disposal is step one and the engine that rewards it is step two. With an empty discard pile that turn, the ability simply cannot be activated, so the creature contributes nothing on its own until the surrounding cards do their work. Two ceilings hold it in check. The tap symbol means extra discards alone do not enable extra activations no matter how many cards you pitch, making this a steady trickle rather than a runaway loop, asking you to sequence one discard and one activation each turn. The life payment is the other limit, taxing a resource that reanimation and self-mill decks are usually spending on other things. At the body is unremarkable, but the 3 toughness matters more than the 2 power in the grind these decks want to win: it blocks and trades while the draw engine hums beneath it, replacing itself one card at a time.

