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Moxonomy

Gift of Wrath

Enchantment — Aura3 generic manaRed mana

Auras have always carried a structural liability: spot removal on the enchanted creature costs you both cards, which is why so many combat-enhancement auras never left the design lab. The rebate clause here is the answer to that risk. Kill the creature (or bounce it, or blink the whole package), and the aura leaves behind a 2/2 with menace on its way to the graveyard, so the removal spell trades one-for-one instead of blowing you out. The evasion this grants makes the enchanted attacker genuinely hard to block, and the token inherits that same menace, meaning the pressure survives the exchange rather than evaporating with it. There is a quieter flexibility in the enchant clause too: it reads artifact or creature, so you can park it on an inert artifact and detonate the token trigger on your own terms. That does nothing while it sits on a non-creature, but as an insurance-policy target it is an option a strictly-creature aura can never offer. What you are buying is not the stat line, which is unremarkable for the mana; it is an aggressive enchantment that refuses to be a blank card when the opponent finds their answer.

Gift of Wrath (neo)
NEO · #143common
Pricing
Normal: $0.12
Foil: $0.09
Oracle Text

Rules text

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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