Gift of Wrath
Auras have always carried a structural liability: spot removal on the enchanted creature costs you both cards, which is why so many combat-enhancement auras never left the design lab. The rebate clause here is the answer to that risk. Kill the creature (or bounce it, or blink the whole package), and the aura leaves behind a 2/2 with menace on its way to the graveyard, so the removal spell trades one-for-one instead of blowing you out. The evasion this grants makes the enchanted attacker genuinely hard to block, and the token inherits that same menace, meaning the pressure survives the exchange rather than evaporating with it. There is a quieter flexibility in the enchant clause too: it reads artifact or creature, so you can park it on an inert artifact and detonate the token trigger on your own terms. That does nothing while it sits on a non-creature, but as an insurance-policy target it is an option a strictly-creature aura can never offer. What you are buying is not the stat line, which is unremarkable for the mana; it is an aggressive enchantment that refuses to be a blank card when the opponent finds their answer.
