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Moxonomy

Gift of the Woods

Enchantment — AuraGreen mana

A combat trick stapled to an Aura, and a clean illustration of how mid-90s green tried to price defense. The toughness boost is conditional on the timing window that matters most: it fires only when the enchanted creature blocks or becomes blocked, so the +0/+3 and the life gain arrive precisely at the combat step where a one-mana investment can blow out an attacker. The trigger discipline is the whole reason the rate stays fair; you cannot pump on demand, you cannot save the buff for a pinch elsewhere, and the bonus evaporates at end of turn. What you are buying for a single green mana is a creature that wins combat as a blocker or survives the block as an attacker, padding your life total each time it fights. The repeatability across multiple combats is the real appeal: unlike a one-shot trick, the Aura keeps paying out turn after turn as long as the creature keeps swinging or holding the line. The cost, of course, is the cost of all Auras: a two-for-one if your opponent removes the enchanted body in response, leaving you down a card. That tension (recurring value against blowout risk) is the structural trade every Aura makes, and Gift of the Woods is a tidy, low-stakes version of it built for a color that has always wanted its creatures to trade up in the red zone.

Gift of the Woods (all)
ALL · #92acommon
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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