Gift of the Deity
Two abilities live on this Aura, and crucially each one checks the color of the creature it enchants rather than the color of the spell that paid for it. Enchant a black body and it gains deathtouch, turning any attacker or blocker into a removal threat in combat. Enchant a green one and it gains a lure clause, herding the entire opposing board into a single attacker so the rest of your team swings unblocked. Read in isolation each half is half a card, which is exactly the build-around question: can you turn on the side you want, or better, can you make a creature satisfy both color checks at once? That overlap is where the design sharpens to a point. A gold or hybrid creature, or one painted both colors by an outside effect, picks up +2/+2, deathtouch, and the forced-block all together, and the combination is genuinely punishing (everything able to block must, and every blocker that touches it dies). Away from that intersection it is a five-mana enchantment doing roughly half its text, a steep rate for a conditional pump. It belongs to a cycle of enemy-color Auras from the same era, each demanding you satisfy two opposed color conditions to unlock the full payload, rewarding a board deliberately stitched across black and green rather than a thrown-together one.
