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Moxonomy

Gift of Estates

Sorcery1 generic manaWhite mana

A catch-up engine gated by a fairness clause: it only fires when an opponent controls more lands than you, and that conditional is what keeps a three-card grab honest. Card advantage that comes free of cost is dangerous, so the condition turns a potential blowout into a rubber-band. The player getting run over by ramp or a faster start gets to refill; the player ahead gets nothing. It comes from Portal, the beginner-focused product where most cards traded power for simplicity, and the conditional reads like a guardrail meant to keep the three-card grab from going off in the wrong direction. The wording is precise, too: it cares about an opponent controlling more lands, not more permanents, so a flood of tokens or artifacts does not switch it on. The grab does double duty, putting three Plains in hand exactly when you are starved for them and leaving a leaner deck afterward, so the refill carries a small thinning bonus rather than a downside. The result is a spell that is dead when you are ahead and exactly what you want when you are behind: a self-correcting design that rewards a deck built to fall behind early and stabilize.

Gift of Estates (por)
POR · #17rare
Pricing
Normal: $5.19
Foil:
Oracle Text

Rules text

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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