Giant Opportunity
A branching sorcery that pays out differently depending on how well-stocked your pantry already is. Arrive with two Food on the table and you may sacrifice them for a 7/7 Giant, a body that overshadows most of what fair green decks land at this cost. Arrive empty-handed and you settle for three Food instead, a stockpile of incidental lifegain that seeds the very payment the Giant will demand next time. That fork makes the card a two-stage engine rather than a single spell: the first cast stocks the shelves, a later one cashes them in. The tax on the good half is what keeps the ceiling in check. The Giant is not free; it is a specific resource conversion that asks you to have committed to a Food subtheme first. Because the sacrifice is a choice made on resolution rather than an additional cost paid up front, the caster is never blown out when an opponent kills the Foods in response: the tokens die, but you simply choose the three-Food half instead and lose nothing. The sorcery-speed restriction is the real fence around the play, since it denies you an end-step window to convert stockpiled Food into a surprise Giant. That places the card at the seam between Food's two identities: disposable life-total padding, and stored value the payoff decks treat as a deferred threat. The token oracle leans hard into the fairy-tale flavor the mechanic was built to carry, trading a hoard of magic beans for the beanstalk giant at the top of them.

