Giant Cockroach
A 4/2 with no abilities, no tribe payoff in its day, and a name that tells you exactly what the design brief was: vanilla filler for a set that needed a black common at a clean rate. The stat line does all the talking, and it talks in a deliberately lopsided voice. Big damage on a frame too thin to survive delivering it is the kind of glass-cannon math Wizards reaches for when it wants a creature that trades in combat without surviving it: it dies to almost any burn spell, any 2-power first striker, any two-damage ping, yet it hits hard enough to demand a block or a removal spell. That fragility is the design lever, not an oversight. A sturdier toughness at this cost would have been a quiet staple; two toughness makes it a creature you respect once and then forget. The flavor handles whatever the rules text declines to: an enormous insect that scuttles in, threatens damage, and gets stepped on. The name is the joke, and the stat line is the punchline.






