Giant Ankheg
Green's go-wide payoffs are almost always about raw output: Overrun lends a temporary trample bump, Craterhoof multiplies power, and the color's evasion has traditionally been about pushing damage through rather than protecting the creatures doing the pushing. This one splits the difference. The trample it hands out is the expected green half; the ward on every other creature you control is the part green rarely gets, forcing an opponent to pay an extra
for each point-and-shoot removal spell they aim at your side. A single ward tax is a speed bump, but on a flooded board it becomes a real problem: not because the tax grows, but because a wide team means the opponent has to pay it over and over to clear the pieces that matter. At eight mana this is built to land late, when the anthem does the most work, and the 8/8 trampling body means it is not merely a lord cowering behind the wall it raised. The design answers a question green usually cannot: what happens after the board is built and those creatures need to survive a spot-removal-heavy table without wraths. Green's answer has almost always been "attack faster." This offers a different one: make each removal spell cost more than it should.
