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Moxonomy

Ghoulflesh

Enchantment — AuraBlack mana

The -1/-1 is the part you'll notice first: a one-mana shrink that erases X/1s and quietly subtracts a point of toughness everywhere it lands. The stranger half is the type-line edit. Rewriting a creature into "a black Zombie in addition to its other colors and types" is a one-sided graft of identity onto something the opponent built around a different theme, and it only earns its keep in a deck whose own engine cares about that identity: tribal lords or anthem effects that key off Zombie, payoffs that reward you for the count of black creatures on the battlefield, mass effects that scale with a creature type rather than a body. Note which direction this actually runs: making an enemy creature black does not feed black's own removal (most of that targets nonblack), it shelters the thing instead. The recoloring is for your side of the ledger, not theirs. The contradiction that defines the card lives in its frame. It is an Aura, so it dies with its host and does nothing in the graveyard, yet the same -1/-1 can finish off the very creature whose new color and type you wanted to keep online. You need the body alive to harvest the tribal tag and dead to clear the lane, and those goals fight. That tension keeps it a setup piece in the lineage of identity-warping enchantments, the cards that edit what a creature is rather than whether it lives, never a clean answer.

Ghoulflesh (avr)
AVR · #103common
Pricing
Normal: $0.05
Foil: $0.10
Oracle Text

Rules text

Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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