Ghoulcaller's Accomplice
A 2/2 for two that pays you back once after it dies, but the terms are deliberately unfriendly: four mana to exile it from the graveyard and replace a dead body with a fresh one of the same size, on top of the two you already spent to cast it. The math never breaks even on rate, and it was never supposed to. This is a creature built for decks that count bodies rather than stats: the kind that wants fodder for sacrifice outlets, a steady drip of attackers under an anthem, or simply a graveyard that keeps offering one more thing to do. The exile clause is the quiet discipline here; once the card leaves the yard it stays gone, so the recursion is a single insurance payment, not an engine. That one-shot ceiling is exactly what stops a two-drop from spiraling into a grinder's value loop. The sorcery-speed restriction closes the obvious trick of holding it back to ambush-block and reload, keeping the token firmly in board-presence territory rather than combat math. As a piece of attrition it poses a narrow question: do you have so many sacrifice triggers and go-wide payoffs that a creature dying twice justifies six mana across its life? For most decks the answer is no, and that is the honest read. For a build counting Zombies and aristocrat triggers, the second body pays for the slot on its own.




