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Moxonomy

Ghostly Wings

Enchantment — Aura1 generic manaBlue mana

What separates this from the dozens of evasion Auras printed before it is the discard outlet stapled to the bottom: enchant a creature, give it +1/+1 and flying, then save it at instant speed any time you can afford to pitch a card. The flying and the stat bump are the bait; the bounce is the function. Most pump Auras are the most card-disadvantageous play in the game, since the creature dies and the enchantment follows it to the graveyard, a two-for-one waiting to happen. Here the discard ability hands you a way out of exactly that trap. Float the activation in response to a removal spell and the enchanted creature returns to its owner's hand before the spell resolves, leaving nothing for the removal to kill. The Aura, though, does not come with it; when the creature leaves the battlefield, the Aura is put into its owner's graveyard as a state-based action. So this is a one-shot escape, not a recurring loop: each creature can be rescued once, and rebuilding the package means redrawing or recasting the Aura from scratch. The price is a card from hand every time, which in a generic blue beatdown shell is steep. In a shell that treats the graveyard as a resource, though, the discard reads less like a tax and more like enablement, the rescue and the fuel arriving in the same motion.

Ghostly Wings (tor)
TOR · #38common
Pricing
Normal: $0.11
Foil: $2.75
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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