Ghosthelm Courier
Most pump effects in this era's Wizard support bought stats. This one buys immunity. The activation hands a chosen Wizard +2/+2 and shroud, and the shroud is the whole point: the +2/+2 is incidental sweetening on what is really a removal-proofing valve, parking a creature outside the reach of every targeted spell and combat trick on the table. The cost structure enforces the tension cleanly. To keep the protection live you skip the Courier's untap step at will, so the activator sits frozen and contributing nothing to the board for as long as it babysits. The shroud lasts exactly as long as the Courier stays down, so the card functions as a permanent garrison rather than a recurring threat: you are trading an entire body's worth of tempo for a bodyguard's vigil. The detail that cuts both ways is the shroud itself. A protected Wizard cannot be targeted by your own beneficial spells either, so the rest of the deck quietly loses access to it: no auras, no pump, no targeted tricks of your own while it is under guard. It is a control lever dressed as a Wizard, the kind of incremental tribal support that mattered only at a critical mass of the type, where one Courier could shield the engine piece that actually wins the game.
