Ghost Tactician
The 2/5 body is the whole pitch: this is a Spellshaper built to survive, not to swing. Most Spellshapers staple an effect to a fragile body, the discard cost meant to drain a hand you were emptying anyway, the creature a casualty waiting to happen. This one inverts the math. At 2/5 it absorbs almost anything an aggressive deck can put on the ground and blocks for years, which matters because the ability rewards a wide board: spend a white mana, the tap, and a spare card, and the whole team swings for +1/+0, the boost scaling with how many bodies you have already committed. The friction is built into the activation itself: it pumps at the cost of a card and a tap, so each lethal turn drains the hand a little further, and a tapped attacker engine cannot also be a blocker that turn. It reads as a color-shifted experiment, white reaching for the kind of repeatable team-pump that red and green usually own, with the wrinkle being that white gets the effect on a body stable enough to keep generating it turn after turn rather than as a one-shot Spellshaper crack. The cost discipline is real: five mana for a 2/5 that does nothing the turn it lands, then asks you to feed it cards. What you buy for that price is repeatability on a body that refuses to die.
