Ghost, Spectral Saboteur
Unblockable has always been the cheapest way to sell an evasive body, and this one strips the concept down to its two most efficient parts: a can't-be-blocked clause welded to flash. The 2/2 is beside the point. What the design is really selling is a repeatable damage source you can deploy at instant speed, on an opponent's end step, in response to a board wipe, or the moment a defensive line commits to blocking something else. Intangibility is just the flavor-named version of a guarantee that has followed small blue evaders since the earliest days: no combat math, no chump block, two damage a turn until someone finds a removal spell. The flash is what turns the card from a threat into a trap. It converts the creature from a proactive commitment into a reactive one, letting you hold up interaction and only put the body down when the coast is clear, which is exactly the profile a low-toughness beater wants on a board that can be swept or a point of spot removal held in reserve. The hybrid pip keeps it accessible to any deck that touches either blue or black, so it reads less as a color commitment than a tax you barely notice. It is a delivery mechanism, and honest about being one: a guaranteed connection wearing whatever aura, equipment, or ninjutsu trigger you care to strap on.
