Ghost-Lit Drifter
Evasion usually rides on the creature that carries it; this one exists to hand it out instead. The 2/2 flying body is functional but forgettable, a fair blue flier that trades in the air with anything its size. The interest lives in the two ways it lifts other creatures off the ground. The repeatable activation is a slow drip, a mana sink that grinds a stalled board into a race by pushing one attacker over the top each turn. The channel mode is the payoff: rather than cast the card, you pitch it from hand for a variable cost and grant flying to a whole board of grounded creatures at once, converting a stalled go-wide start into a lethal alpha strike at instant speed. That split is the design. Draw it early and you have a fair flier and a clock; draw it late, after the ground has jammed up, and you have an evasion-granting finisher you never wanted to spend a full turn casting. Channel is built to keep a card alive in phases where it would otherwise rot in hand, and this one aims the idea squarely at the oldest problem in aggressive ground decks: getting the last points through a blocking wall that has finally caught up to your width. It asks nothing of the deck around it beyond bodies worth pointing skyward.

