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Moxonomy

Ghor-Clan Savage

Creature — Centaur Berserker3 generic manaGreen manaGreen mana

Bloodthirst priced its bonus at the steepest tier here: deal an opponent damage first and this lands as a 5/6, hit nothing and you have spent five mana on a 2/3. That gap is the whole bet. Bloodthirst 3 is the most aggressive rung of a keyword that scaled its reward to its risk, and it only pays out as a late-curve threat in a deck that has already drawn blood. You need to have committed to the beatdown plan before casting it, which is also why it never quite earned its keep: by turn five, when the condition is reliable, the board wants a creature that does more than stand there at a fat rate. A plain berserker with no evasion, no trample, no second ability is a heavy payload for a deck that has to fight to switch the bonus on, and dead weight in any draw that stumbles. It is a clean illustration of the keyword's central tension: the more you load the reward, the more conditional the card becomes, until the floor sinks faster than the ceiling rises. The lower bloodthirst rungs survived as cheap aggressive filler; this one is what the mechanic looks like pushed past the point where the math pays you back.

Ghor-Clan Savage (gpt)
GPT · #86common
Pricing
Normal: $0.03
Foil: $0.24
Oracle Text

Rules text

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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