Ghitu War Cry
Pumping power one point at a time, with no toughness attached and no built-in cap, is the kind of effect that has always lived in red's overdrive lane: the firebreathing template, the engine that turns surplus mana into combat damage. What distinguishes this take is where the ability lives. The firebreathing template staples the pump onto a single body, so a piece of removal strands the whole investment. Move the ability onto a standalone enchantment and it stops being one attacker's option; it becomes a board-wide subscription any creature can tap into, repeatedly, as long as the mana holds, and it survives the creature removal that would otherwise blank a firebreather. The up front buys a permanent that sits outside combat math, and the cost structure tells you the intended fantasy: not a finisher you cast and ride, but a mana sink for a deck that floods the board and wants to convert excess lands into a lethal swing. The catch is the one that has always governed pump-per-mana effects: every point is a separate red payment, so the ceiling is your untapped mana and the floor is doing nothing. Toughness stays untouched, which keeps it honest in damage races and useless on defense. It reads as an early attempt at a red enchantment that rewards going wide, built before red had the token engines to make going wide a plan worth the enchantment.

