Ghitu Journeymage
A 3/2 for is a fair aggressive body on its own; the two damage to each opponent is the rider you only collect when another Wizard is already on the battlefield when this one arrives. That gating clause is what shapes the card's role: the burn is bundled into a creature deployment rather than a spell you cast freely, so it accrues as incremental face damage across a chain of similar enters-the-battlefield triggers rather than as a flexible removal spell. It hits each opponent, not any target, which keeps it pointed at life totals instead of doubling as a way to clear a blocker. That distinction matters: this is a closer that taxes you for a tribal commitment up front, not an answer you deploy reactively. The design logic rewards a board built out of casters, where the body costs you nothing extra and the two damage stacks each time you extend the line. Play it into an empty board and it is a vanilla beater; play it as the second or third Wizard in a sequence and the reach adds up without a separate card slot. The whole value proposition lives in the order you deploy your creatures, which is exactly what a synergy payoff at this rate should be: quiet in isolation, meaningful once the tribe is assembled.
