Ghitu Amplifier
A prowess-adjacent creature that splits its rate between two colors instead of asking for a keyword. The +2/+0 trigger fires whenever you cast an instant or sorcery, turning a 1/2 into a genuine clock in a deck packed with cheap spells, and the body is cheap enough to sit in a mono-red shell that never touches the second half of its text. The kicker is where the design gets deliberate: pay the blue and it becomes a bounce-on-a-stick, tempo you buy at the cost of committing to two colors and five total mana. That split defines how the card gets played. The aggressive line wants it out as early as possible for the spell-fueled beatdown; the tempo line wants the kicker, which means holding it, which means giving up the early attacks. You rarely get both in the same game, and the card is priced knowing that. The bounce is a one-time enters-the-battlefield effect rather than a repeatable ability, so it reads as a single tempo swing bolted onto an aggressive threat, not a value engine. It sits in the tradition of red-blue spell creatures that reward a low curve and a high spell count, the ones that want you tapping out for burn and cantrips rather than durdling, but it earns its keep in mono-red too, where the kicker is simply a line you never take.
