Ghired's Belligerence
Fireball has always been the template for divided X damage, but this design bolts a second engine onto the split: the populate trigger keys off any creature the spell touched, watching for it to die at any point before the turn ends rather than requiring the spell itself to land the killing blow. That distinction is the whole card. You can chip a point or two onto a fat blocker, then finish it in combat or with a second removal spell, and populate still fires when it dies. The arithmetic of X changes accordingly: you are not paying full price for lethal on every target, you are seeding a board with damage and collecting copies as those creatures fall to whatever kills them. Spread thin, tag as many bodies as the math allows, and each one that dies this turn hands you a fresh copy of your best creature token. The card is built for a go-wide token deck that also wants to fight, a narrower brief than pure Fireball but a higher ceiling: clear the opposing team and rebuild your own in a single sorcery. Two things hold it in check. The sorcery-speed cast keeps it off the reactive removal axis, and the populate rider requires a creature token already in play worth copying: cast it before your board is assembled and the trigger has nothing to duplicate. It rewards a battlefield you have already built rather than one you are trying to build, which is the tension that separates it from a removal spell wearing a token-payoff costume.
