Ghirapur Guide
Evasion that only clears the bottom of the curve. The repeatable activation makes one of your creatures unblockable by anything with power 2 or less for the turn, which is a narrow promise: it does nothing against a wall of large blockers, and it is a recurring mana sink against a board of tokens, mana dorks, and small early drops. That bracketing is the design point. Rather than grant outright unblockable status (which would make the card a finisher in any deck), it sells a green creature past the chaff that gums up the ground in the opening turns, then loses relevance as the board grows up. The 3/2 body wants to be the attacker doing the connecting, and the activation lets it slip past a defensive line of utility creatures to keep applying pressure. It is a common-rarity aggressive tool built for a board state that exists for only a few turns: the window where small blockers are the obstacle and getting damage through them is the whole game.




