Ghastly Remains
A 0/0 that walks in only as large as the Zombie cards you can fan out of your hand, Amplify makes this body a referendum on how committed your deck is to a single creature type: reveal three Zombies and it lands as a 3/3, reveal none and it dies on the spot. Crucially, those revealed cards stay in your hand, so the tax is informational, not material; the cost is showing your hand, not emptying it. The recursion clause is what turns a fragile tribal payoff into a recurring threat. Pay triple-black on your upkeep while it sits in the graveyard and it climbs back to your hand, where it does double duty. It becomes another Zombie you can reveal to swell the next Amplify count, and it becomes a body you can recast to scale off whatever you have drawn since it last died. So dying is not a setback; it is the start of the loop, and a board wipe just resets the counter on a creature you will buy back next turn anyway. The triple-black on both the cast and the buyback is the leash that keeps this honest: it demands a near-mono-black manabase as a precondition rather than a preference, and it makes the upkeep return a real choice against everything else black wants to spend on. It belongs to the dense tribal era when Amplify briefly tried to turn hoarding one creature type into an engine, and this is the wrinkle on that idea: a card too cheap to mourn because mourning it is just the first step in getting it back.
