Ghastly Death Tyrant
A Beholder rendered in flavor-keyword machinery: the two named modes, Disintegration Ray and Death Ray, are the card's whole conceit, dressing a plain modal enters-the-battlefield trigger in the vocabulary of the tabletop monster it depicts. What that costume hides is how narrow each half actually is. Disintegration Ray is targeted enchantment removal with a cost attached, and the cost scales against you: destroying a heavy enchantment means bleeding life equal to its mana value, so the mode is cheapest exactly when the target is least threatening. Death Ray is a one-turn deathtouch anthem, a swing enabler that turns any board of yours into a wall of trades or a lethal alpha strike, but only for the turn it fires. The design tension is that the two modes rarely both matter at once: one is reactive maintenance, the other is proactive aggression, and you pick between them on the way in with no way to bank the unused half. The 6/5 body is the actual reason to run it; the modal trigger is a stapled-on choice that gives the beater a floor of relevance whether you need to clear an enchantment or push through blockers. It is a creature built to look like a monster manual entry first and function as a flexible finisher second.
