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Moxonomy

Getaway Car

Artifact — Vehicle3 generic mana

Vehicles usually treat crewing as pure cost: you tap a creature, it leaves combat, and the Vehicle inherits its slot for the turn. This one refunds the pilot instead. Because the return fires on attack or block, the payoff is folded into the combat step, and the target is narrowed to a creature that crewed it this turn, so the loop stays self-contained: the body you tapped is the body you get to bounce. That converts each swing into a reset button for an enters-the-battlefield creature. Crew with a value one-drop, attack, return it to hand, replay it next turn to fire the trigger again. The trivial Crew 1 requirement keeps the engine online every turn without conscripting your whole board, and there is no shortage of one-power creatures worth rebuying for their ETB. Haste does quiet work too: it overcomes the Vehicle's own summoning sickness, so the turn it lands you can crew and attack immediately rather than wait a turn to swing. What it answers is the complaint that has dogged crewing since the mechanic first appeared, namely that surrendering the pilot's own combat contribution makes the tax feel overpriced. Here the crew cost becomes the point, a temporary tap laundered into a recurring bounce outlet that pays you back in triggers.

Getaway Car (snc)
SNC · #237rare
Pricing
Normal: $0.30
Foil: $0.21
Oracle Text

Rules text

Haste Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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