Get the Point
Unconditional creature destruction has a well-known price ceiling: the more targets a removal spell can hit, the more mana it costs, and this pair has never gotten to cheat that curve. Five mana buys no restriction here (no "nonblack," no "you don't control," no toughness clause), and that absence of a caveat is exactly what pins the cost so high. What the extra body of the spell adds over a leaner kill spell is a Scry 1: a small smoothing rider that turns a purely reactive card into one that also nudges your next draw. It is a modest bit of card selection bolted onto the cleanest possible effect, the kind of value padding that shows up on midrange removal when the destruction itself is kept deliberately generic. The oracle text sequences the destroy before the scry, so you are sculpting the top of your library with full knowledge of the board after the creature is gone; the digging happens with the threat already accounted for, not before. That ordering is the quietly thoughtful part, but it does not change the fundamental math. This is removal you play when you want no strings on the target and are willing to pay retail for that freedom, with a consolation cantrip-lite stapled on to soften the tempo hit.
