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Moxonomy

Get a Leg Up

InstantGreen mana

Green's combat tricks have always carried a structural blind spot: your ground creature can grow as tall as you like and still watch a flier sail past it. This one closes that gap in the same breath it does its pumping. Reach is the clause doing the pointed work, converting any single target into a spider that can both win its fight and pull something out of the air, resolvable for a single green mana on any turn. The rate, though, is entirely contingent on your board: with one creature this is a +1/+1 with reach, barely worth casting, and the pump scales upward only as you add bodies. That dependency is the honest price of the cheapness. It rewards the go-wide green decks already fielding a crowd and offers nothing to the player topdecking with a lone blocker. Framed as a combat trick, it functions more like a token-swarm payoff wearing a trick's clothes, and it wants a player who has already committed the creatures the spell is counting before it hits the stack.

Get a Leg Up (mkm)
MKM · #161uncommon
Pricing
Normal: $0.18
Foil: $0.30
Oracle Text

Rules text

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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