Gert and Old Lace, Runaways
The cheap trampling body that also fixes your mana is a familiar Gruul design problem, and the enter trigger here answers it with a discard-to-fetch clause lifted from black's older card-filtering playbook. Pitching a card you don't want for a guaranteed basic land is a Faithless-Looting-style loot bolted onto a four-power beater: it thins the deck, smooths a color you're short on, and turns a dead late-game draw into fixing at no mana premium. The trigger is optional and one-shot, so the card never obligates you to discard; it simply offers the trade when you have fuel to spare. What keeps the rate honest is that the fetch only finds a basic, not any land, so it repairs a manabase but never ramps and never tutors for a utility land, and the found card arrives as a card you still have to play, costing you the tempo of a land drop the following turn rather than adding to the board. Three toughness under four power means it trades down against most efficient removal and dies to the same red sweepers it wants to attack past, so the aggression is real but fragile. It reads as a curve-filler for a color pair that has always wanted more consistency without surrendering its beatdown identity: a creature that swings for four while quietly patching a stumbling manabase.
