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Moxonomy

Gerrard's Verdict

SorceryWhite manaBlack mana

Two-mana hand disruption is normally a clean 2-for-1: you spend one card to strip two, walking away a card ahead while paying tempo for the privilege. What this one bolts onto that exchange is a refund that pays in life rather than cards, scaling with the lands your opponent has to pitch. The friction in the design is deliberate and a little perverse: lands are exactly what a flooding opponent sheds happily, so the 3-life-per-land bonus runs largest precisely when the discard stings them least. Against a tight aggressive grip the gain is often zero, which is the correct place for it to be zero, since you are already extracting full value from the spells you tore out. That self-correcting payout is what earned it a home in the aggressive black-white tempo decks of its era, where the discard pulled removal and creatures out of hand before they could be cast and the incidental cushion bought the extra swing turns to close. It is also one of the cleaner two-color statements of its period: black supplies the coercion, white supplies the lifegain, and neither pip is decorative. The result is a discard spell that hands a grindy controller a buffer and a tempo aggressor a stripped hand, the split decided entirely by which two cards fall off the top of the opponent's grip.

Gerrard's Verdict (f07)
F07 · #3rare
Pricing
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Foil: $1.99
Oracle Text

Rules text

Target player discards two cards. You gain 3 life for each land card discarded this way.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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