Skip to content
Moxonomy

Geothermal Crevice

Land

The standing red mana is almost a feint: it produces the color this red-black-green trio is least likely to be short on, while the genuine reason to run the land is locked behind its self-destruct clause. Tap and sacrifice it and you get black and green together, a one-shot burst of the two colors a Jund-leaning deck actually struggles to align on the right turn. That second activation is the real transaction: you spend a permanent to guarantee a hard color requirement, accepting that the land count itself is the currency you pay in. Entering tapped is the up-front tax that keeps the flexibility from feeling free, costing tempo in the opening turns where it would matter most. The design belongs to an early-era tradition of lands that double as disposable fixing rather than durable mana sources, a category that prizes manabase consistency over the lands-as-permanent count most decks guard. It reads as a deliberately narrow tool, run only when a deck needs black and green at a precise moment and would rather cash a land for certainty than gamble on drawing the right dual. Among its cycle of sacrifice-lands, this is the one tuned for the central color of its shard flanked by its two allies: cheap renewable mana sitting on the middle color, the destructive black-green payoff reserved for the two it brackets.

Geothermal Crevice (inv)
INV · #323common
Pricing
Normal: $0.28
Foil: $9.18
Oracle Text

Rules text

This land enters tapped. Tap: Add Red mana. Tap, Sacrifice this land: Add Black manaGreen mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close