Genesis Storm
The reward for recasting a commander. Commanders die, get bounced, and eat removal, and you recast them from the command zone each time; this spell takes that running count and copies itself once for every cast you've paid for, first cast included. The clever part is that you don't build toward the copy count so much as accumulate it by playing normally: the more you've been forced to rebuild your board, the harder this hits when you finally cast it. A commander that's been out three times means four total resolutions here, each one a dig to the first nonland permanent on top of your library, with the passed-over cards buried on the bottom rather than milled, so the deck stays intact for the next reload. It slots into a green ramp shell where a cheap commander has already been recast several times by the midgame, converting inevitable attrition into a burst of permanents. The floor is honest, not empty: cast your commander once and this still resolves twice, putting two nonland permanents onto the battlefield. The ceiling scales with punishment, which is the design's whole logic: the payoff is proportional to how many times your commander has been knocked off the board, making you pay to bring it back.

